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This is the object properties limitation?!?!?! I guess!?!?! I had a busy schedule latetly…īut thanks to your encouragement I will try to find some spare time.Įven if the frame was diffent, you would find another problem with the glasses as they share the same name: Livingroom_Triple_French_window_1Īgain, this isn’t a limitation with Andy’s AWESOME job by exporting and importing obj or glb.Įxporting obj or glb, both keeps the object properties no changes found I will do some more testing and troubeshooting next week-end. Your cover entity moving up and down should work In obj I have seen some roller shutters in SweetHome3d not working because of the way they where composed and grouped. In obj you may have some problem to identify the hinge object (it is the object whose center axis is rotating)Ĭover: never tested in glb. If you use the glb, for the moment you need to apply the workaraound described by never tested in glb. Text: as explained in previous posts if you use obj, be careful to use a plane object (like a frame) on top of the object where you want the text to appear. I cannot make it work smoothly and it come quite ugly. Overlays is a feature that I will probably discontinue in future releases. Also there are some object renaming when converting to glb using the method I have described causing additional collateral effects.
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If it works in glb it will work also in obj, viceversa is not always true. Hello suggest you test everything first with obj before moving to glb. Instead of using a object group, try to use one part of the object - just the panel where you want to display the info. entity: sensor.bedroom_temp_master_temperature entity: sensor.bedroom_temp_pedro_temperature entity: light.bulblight_celing_livingroom_01 GlobalLightPower: sensor.global_light_power I didn’t change anything my configuration card for it to work: type: custom:floor3d-card The assigned object that should show temperature is the yellow utility box.) Not especially the car’s headlights and wheels.
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glb renderings are much more smooth, as the pictures show, with. obj files (the code for the latter pasted below): path: /local/garage-obj/garage-obj/ However, it’s still not working for me, not with. I use this program daily and have never had this issue in the past two years. It consistently fails or finishes with non rendered blocks in the photo. Hi, I recently upgraded my sweet home for MAC at the end of DEC 2021, ever since this last update I am having major issues with he program being incapable of completing a success rendered image. Why can't I see this furniture? Yes, it is visible. Sometimes it's enought to open and close the application 20 or 25 times and then, like a wonder, it works. Maybe you can share your file so others can take a look?Ģ) I don't think it depends on the file since sometimes (very rarely) it displays all the walls and furnitures right. Any idea n how to solve it? Sometimes it works well but most of the times it displays like in attachment. It renders the 3D preview with many errors in the geometry. I was using Sweet Home 3D on other PC with WIndows 7 and never had this issue. This topic has been viewed 2800 times and has 7 Thread Status: Active Total posts in this thread: 8 Sweet Home 3D Forum Category: Help Forum: 3D problems Thread: 3D rendering preview problem